When CPU X has to impersonate CPU Y along with sound chips and graphics chips, it takes a disproportionate amount of computing power to perform. Not to mention software emulation, by nature, can never be completely accurate. How can a program like that maintain accuracy when emulators for just one console still struggle to attain perfection? What bothers me the most is MAME is a massive collection of little "emulator cores" for the hundreds of different CPU, sound chip and graphics chipset configuration found in arcade games. There's too many forks and variants of it, there's too many damn settings to configure, even then it very rarely works properly.
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